Thread summary
The founding post of Seeds of Chaos (first called Before the Chaos), a mod meant to fill the gaps in the story before Warcraft III.
The plan covered the Horde's turn back to shamanism, unrest inside the Alliance, the War of the Ancients and the night elves before druidism, a human storyline based on the novel Day of the Dragon, and the early days of the undead, all while staying close to the official Blizzard lore.
Work was split into phases: gameplay first (units, spells, buildings, balance), then models and skins, then a set of 12 to 15 multiplayer maps with a public beta, and finally single-player campaigns in chronological order.