Balancing issue: Traps


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Thread summary

A follow-up to the traps proposal about the obvious counter: True Sight.

KaTTaNa pointed out that if traps are invisible, Gems of True Seeing and detection upgrades become much more important, and that a cheap gem would make traps trivial to spot and disarm. The discussion also covered how often players actually buy gems, against Wind Walk and invisibility potions or against undead shades.

Removing gems altogether was considered and rejected because it would make traps overpowered. The agreement was to keep the gem in the game and raise its price.