A brainstorm on naval units for Seeds of Chaos.
The proposal: each race gets a fighter (ship against ship), a bombarder (ship against land) and a transport or worker, the worker only if oil were added as a resource. The long list of abilities included Greek fire, grapeshot, harpoons, boarding, ramming, freezing blasts and a defensive sea mist. Each race would have its own look: coral and pearl ships for night elves, ghostly ships of rotten wood for the undead, frigates and a dwarven ironclad for humans, and spiked, hide-covered hulls for orcs.
The replies trimmed the list. Abilities that didn't fit were cut, submarines turned out to be impossible in the engine, so the depth charge became a naval mine, and ocean traps were added to the trap system.